From d3c3198bd71e1bd0d1ed3e6b4cabdcbed3e0970c Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?=D0=92=D0=B8=D0=BA=D1=82=D0=BE=D1=80?= <61203964+grey-cat-1908@users.noreply.github.com> Date: Mon, 29 Apr 2024 21:22:06 +0300 Subject: [PATCH] Update index.md --- content/blog/1d-collisions/index.md | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) diff --git a/content/blog/1d-collisions/index.md b/content/blog/1d-collisions/index.md index 5e9b60a..5d81b26 100644 --- a/content/blog/1d-collisions/index.md +++ b/content/blog/1d-collisions/index.md @@ -1,3 +1,12 @@ +## 2. Relevance + +There are numerous reasons why this project is relevant, as well as a wide range of potential applications. The following will outline the primary reasons and applications: + +- It can be used in the educational process. For instance, it can be used to illustrate some principles of mechanics to students and to visualize some physics problems. + +- It can be used to simulate some physical experiments. For instance, it can be used to simulate the one described in _G. A. Galperin's work_[^1]. + +- It can be used as a foundation for future projects.[^2] ## 3. The consequences of collisions @@ -100,3 +109,11 @@ v_w' = \lim\limits_{m_w \to \infty} \frac{2mv + v_w(m_w-m)}{m+m_w} = \lim\limits $$ This leads to the conclusion that the wall will not change its position, but the particle will change its velocity value to the opposite. + +--- + +## Note + +[^1]: Galperin G. A. (9 December 2003). ["PLAYING POOL WITH π (THE NUMBER π FROM A BILLIARD POINT OF VIEW)"](http://rcd.ics.org.ru/upload/iblock/007/RCD080402.pdf). DOI: [10.1070/RD2003v008n04ABEH000252](http://rcd.ics.org.ru/RD2003v008n04ABEH000252/) + +[^2]: Please be aware that the project is distributed under the MIT license. However, if you decide to use it as the basis of your project, it would be advisable to contact me first.