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This leads to the conclusion that the wall will not change its position, but the body will change its velocity value to the opposite.
## 4. Technical implementation
### 4.1 Simulation
To create the simulation (animation), it was determined that `Processing` technology, specifically `p5.js`[^3], would be the most suitable.
We will assume that the bodies have the form of two squares of different sizes and colors. The smaller body will be placed to the left of the larger body.
The initial step was to meticulously program the model of the bodies:
1. For visual convenience, the width of the first body will be $w_1 = 50$ and the second's will be $w_2 = 100$.
2. Furthermore, for the sake of visual clarity, the coordinates for the bodies will be as follows: $x_1 = 100$, $x_2 = 300$.
3. The physical constraint (`p5.constrain`) of the first body will be $c_1 = 0$, of the second body $c_2 = 0 + w_1 = 50$
4. The initial velocity of the bodies and their mass are set by the user, so for the time being, we will leave them as constants.
Another step is to describe the algorithm of their movement:
1. If the first smaller body makes contact with the wall ($x_1 <= 0$), adjust its velocity in accordance with the formula described in section **3.2**.
2. If the bodies collide with each other, then set each of them velocity according to the formulas given in **3.1**.
The next step is to determine the best method for animating the object and moving it with a specified velocity.
To enhance the smoothness of animations and reduce load times, the following steps were taken:
- It was decided to create a loop in the `move` function (`p5.js`) that will perform a given number of operations ($10^6$).
- The user-specified initial velocity will also be br divided by $10^6$.
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## Note
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[^1]: Galperin, G. A., _[PLAYING POOL WITH π (THE NUMBER π FROM A BILLIARD POINT OF VIEW)](http://rcd.ics.org.ru/RD2003v008n04ABEH000252/)_, _Regular and Chaotic Dynamics_, 2003, vol. 8, no. 4, pp. 375-394.
[^2]: Landau, L.D. and Lifshitz, E.M., _Course of Theoretical Physics_, vol. 1: _Mechanics_, Elsevier Science, 1982.
[^3]: _p5.js_, Processing Foundation, accessed 2024, <https://p5js.org/>